Crux Blog

Deep-tech articles on multiplayer game backend architecture - how to ship player auth, persistent state, leaderboards, server discovery, and matchmaking without rebuilding the same plumbing every time.

Start with a definitive hub, then use the supporting articles for a specific implementation question. Jump to engine-specific patterns for Roblox, Godot, Unity, or Unreal.

Start here: core hubs

Supporting implementation guides

Architecture & guides

Player data

Authentication

Matchmaking & discovery

Leaderboards & economy

Dedicated servers

LiveOps & rollout

Infrastructure

Cost & pricing

Roblox

Godot

Unity

Unreal

Vendor comparisons

Privacy & compliance

Adjacent topics

Blockchain & web3