Pricing

Build the backend free. Deploy your server with Runtime.

The Dev tier covers the BaaS: auth, data, live ops, matchmaking, and SDKs within its documented limits. Runtime is a separate capacity-gated closed alpha: admitted Dev projects receive a small evaluation allowance; ongoing access is separate from BaaS pricing.

Dev

Free

Build, test and soft-launch your game.

$0 forever
  • 10,000 MAU / month · 2M API calls
  • 10 req/s peak · 3 active servers
  • Unlimited projects · 2 environments each
  • Every BaaS feature included
  • Runtime closed-alpha evaluation · 3 lifetime hours when admitted
  • Community support · no credit card
Get Started

Scale

For established games at scale.

$79 / month
  • 500,000 MAU / month · 500M API calls
  • 1,000 req/s peak · 2,000 active servers
  • 8 environments · plan covers one project
  • 1 TB player documents
  • Priority email support
Choose Scale

Custom

For studios with their own requirements.

Let's talk
  • Custom MAU and API limits
  • Custom project and environment limits
  • Custom storage and resource limits
  • Support terms agreed with your team
  • Commercial terms by agreement
Contact sales

All plans include every BaaS feature - authentication, persistent player data, server registry, live config, matchmaking, and SDKs. Prices in USD, billed monthly. Cancel anytime.

Stay on Dev
Prototype and soft-launch.

Up to 10 req/s peak and 3 active dedicated servers. MAU and monthly-call allowances are soft; peak rate and bounded resource limits are enforced.

Move to Launch
Your live game needs production headroom.

10× the peak request rate, up to 100 active servers, 4 environments and materially larger storage/resource caps for one project.

Move to Scale
You are beyond Launch-shaped traffic.

1,000 req/s peak, 2,000 active servers, 8 environments and the high-volume document/leaderboard limits for one project.

Crux Runtime

Godot 4 Linux export → isolated EU process → READY endpoint → short-lived join tickets → logs/results → clean termination. No Docker is required from the developer.

Runtime is currently capacity-gated. Admitted Dev projects receive three lifetime evaluation hours, one concurrent session, and a one-hour session cap. It is not an unlimited free-compute tier. Read the v0 contract →

New to the category? Read the game backend as a service guide, then model your workload in the backend pricing calculator.

Verify before you integrate

Verify the product before you pay for it.

The Dev tier does not require a card. Run the API, inspect the contract and client source, and confirm the exit path before upgrading. Pricing should be the last unknown, not the first leap of faith.

Live API status

A live check of the hosted API right now. No made-up uptime percentage and no hidden demo environment.

Check current status

Public API contract

The hosted HTTP surface is documented as OpenAPI. Inspect the wire format before choosing an SDK or writing an adapter.

Open the spec

MIT client SDKs

The JavaScript, Godot, Unity, and Roblox client SDK source is public. The hosted backend itself remains a managed proprietary service.

Inspect the SDK source

Documented exit path

Read what is exportable today and the written commitment for advance notice plus an export window if the hosted service winds down.

Read the exit guarantee

Workload calculator

Model MAU, peak CCU, regions, and feature mix without pretending those inputs determine every competitor's bill.

Model the workload

What counts as a MAU?

Any player who authenticates (guest, email, OAuth, or custom token) at least once in a calendar month. Bots and server tokens are free.

What happens over the limit?

Nothing is cut off automatically. Every plan has a peak request rate (10 / 100 / 1,000 req/s) and requests beyond it get a 429 with Retry-After - your game keeps working, just throttled. Monthly allowances are not hard-metered; if sustained usage outgrows your tier we email you about upgrading. There is no per-call billing, so there are no surprise invoices.

Can I downgrade?

Yes - anytime. Your data stays put; only the limits change.

Is Runtime free forever?

No. The BaaS Dev plan is live and free within its MAU/API limits. Runtime is currently a capacity-gated closed alpha; admitted Dev projects receive three lifetime evaluation hours. Ongoing Runtime access is separate from the BaaS tier.

Do you have a startup deal?

Yes. Use the Custom / startup form with a one-liner about your game and we’ll sort it out. Email remains available there as a fallback.