Pricing

Build the backend free. Deploy your server with Runtime.

The Dev tier covers the BaaS: auth, data, live ops, matchmaking, and SDKs within its documented limits. Runtime is a separate compute product: every Dev project gets a small evaluation allowance, then ongoing server time and egress are metered.

Dev

Free

Build, test and soft-launch your game.

$0 forever
  • 10,000 MAU / month
  • Unlimited projects
  • Every BaaS feature included
  • Runtime evaluation included · 3 lifetime hours
  • Never auto-paused
  • Community support · no credit card
Get Started

Scale

For established games at scale.

$79 / month
  • 500,000 MAU / month
  • 500M API calls / month
  • 8 environments · plan covers one project
  • 1 TB player documents
  • Priority support · 4h SLA
Choose Scale

Custom

For studios with their own requirements.

Let's talk
  • Unlimited MAU
  • Unlimited API calls
  • Unlimited projects
  • Dedicated infrastructure
  • Dedicated CSM · contract SLA
Contact sales

All plans include every BaaS feature - authentication, persistent player data, server registry, live config, matchmaking, and SDKs. Prices in USD, billed monthly. Cancel anytime.

Crux Runtime

Godot 4 Linux export → isolated EU process → READY endpoint → short-lived join tickets → logs/results → clean termination. No Docker is required from the developer.

Dev projects include three lifetime Runtime hours, one concurrent session, and a one-hour session cap. Runtime is not an unlimited free-compute tier. Read the v0 contract →

New to the category? Read the game backend as a service guide, then model your workload in the backend pricing calculator.

What counts as a MAU?

Any player who authenticates (guest, email, OAuth, or custom token) at least once in a calendar month. Bots and server tokens are free.

What happens over the limit?

Nothing is cut off automatically. Every plan has a peak request rate (10 / 100 / 1,000 req/s) and requests beyond it get a 429 with Retry-After - your game keeps working, just throttled. Monthly allowances are not hard-metered; if sustained usage outgrows your tier we email you about upgrading. There is no per-call billing, so there are no surprise invoices.

Can I downgrade?

Yes - anytime. Your data stays put; only the limits change.

Is Runtime free forever?

No. The BaaS Dev plan is free within its MAU/API limits, but arbitrary Runtime compute has a finite evaluation allowance: three lifetime Runtime hours per Dev project. Ongoing usage runs on metered Runtime access.

Do you have a startup deal?

Yes. Message contact@supercraft.host with a one-liner about your game and we'll sort you out.