PlayFab vs Crux (2026): Foundation Mode, Pricing & Features
PlayFab Foundation Mode can be $0 for eligible Xbox titles. Compare PAYG/$99/$1,999 PlayFab with Crux $0/$10/$79, plus the real feature gaps.
Fast answer: eligible new Xbox titles can use included PlayFab services through Foundation Mode at no extra cost. Development Mode remains a free evaluation path capped at 1,000 lifetime players per title. Live non-Foundation titles can use pay-as-you-go with no monthly minimum, Standard for $99/month, or Premium for $1,999/month, plus usage beyond each plan's included meters.
The phrase “PlayFab free tier” now refers to different things, which is why pricing summaries conflict. Foundation Mode is tied to the Xbox publishing ecosystem and blocks excluded APIs. Development Mode is a limited evaluation mode. Paid live-title plans meter services such as events, profile operations, statistics, storage, Party, and Multiplayer Servers. Choose the row that matches your title before estimating a bill.
PlayFab plan pricing in 2026
| Mode or plan | Base price | Who it is for | Important limit |
|---|---|---|---|
| Foundation Mode | $0 for included services | Eligible studios shipping or planning to ship on Xbox | Preview eligibility; excluded services are blocked |
| Development Mode | $0 | Evaluation and development | Up to 1,000 lifetime player accounts per title; up to 10 development titles |
| Pay-as-you-go | $0 monthly minimum | Live titles that want usage billing | Pay per service meter |
| Standard | $99/month | Live titles needing included usage and support tickets | Included meters valued at $400, then pay-as-you-go |
| Premium | $1,999/month | Larger titles needing a bigger meter bundle and emergency escalations | Included meters valued at $8,000, then pay-as-you-go |
| Enterprise | Starts at $10,000/month | Custom commercial and support requirements | Contact Microsoft |
Foundation Mode: free, but not a generic free tier
Foundation Mode is available to developers who register a studio, ship or plan to ship on Xbox, and link the PlayFab account to the relevant Partner Center studio and product. During the documented preview it is for new PlayFab titles only; Microsoft says existing-title migration is planned for late 2026, not available today.
Included services cover identity, title data and communications, Azure Functions invocation, system-generated telemetry and reports, Lobby, Matchmaking, Party networking, friends, groups, bans, modern leaderboards/statistics, profiles, game saves, catalog, and inventory. Microsoft says the included services have no monthly usage caps, although API rate limits still apply.
Not everything is included. Foundation Mode blocks PlayFab Multiplayer Servers, UGC, classic CloudScript, Segmentation, Experimentation, Churn Prediction, CDN, custom telemetry ingestion, Event Archive, Rules/Actions/Webhooks, and several legacy APIs. Azure Functions compute is billed separately through Azure.
Development Mode vs the old “100K players free” headline
Microsoft's current plan table says Development Mode supports up to 1,000 lifetime players per title. The same pricing page also carries a broad “$0/month before your title passes 100K players” marketing line, but that is not the Development Mode account limit. Do not treat 100K as a blanket entitlement: check the specific service meters and the mode selected for the title.
What pay-as-you-go meters
PlayFab's bill is the sum of the services a title uses, each with its own unit and its own rate. That is why no single price per monthly active user exists: two titles with identical player counts can differ by an order of magnitude depending on which meters they hit. The current pay-as-you-go rate card:
| Meter | Rate |
|---|---|
| Profile reads | $0.33 per million |
| Profile writes | $7.15 per million |
| Profile storage | $1.54 per GB |
| Statistics reads / writes | $0.062 / $0.63 per million |
| Leaderboard reads / writes | $0.10 / $0.50 per million |
| PlayStream events | $6.60 per million |
| Telemetry events | $2.75 per million |
| Economy V2 inventory reads / writes | $3.00 / $40.00 per million |
| Party connectivity / voice | $0.000004 / $0.0001 per additional player minute |
| Data egress | Free in-region; $0.02/GB intra-continental; $0.05/GB inter-continental |
Read that as a shape rather than a total. An inventory write costs roughly 120 times a profile read per million, so an economy-heavy title and a leaderboard-heavy title with the same audience produce very different invoices. Payload-size blocks and regional egress make call count alone an incomplete estimate, and Multiplayer Servers compute is metered separately again.
Standard and Premium are not unlimited flat plans. They add a monthly base charge, included usage bundles, and different support access; usage beyond the included meters is still billed. Current customers should use the Billing Summary's month-to-date estimate and downloadable CSV instead of reconstructing an invoice from MAU.
PlayFab Multiplayer Servers cost
Multiplayer Servers is separate consumption-priced compute. The evaluation allowance documented by Microsoft includes 750 Dasv4 core-hours in East US and 750 in North Europe, plus 10 GB of network egress in each of Zones 1 and 2, with simultaneous-core limits. A live fleet also pays for standby capacity and regional egress. Use Microsoft's MPS calculator with players per process, processes per VM, standby percentage, average concurrency, peak concurrency, and egress per player.
How PlayFab compares with Crux pricing
| Question | PlayFab | Crux |
|---|---|---|
| Free production path | Foundation Mode for eligible Xbox titles and included features | 10,000 MAU with every BaaS feature included; Runtime compute is separate and ships a finite evaluation allowance |
| Paid base | PAYG $0 minimum; Standard $99; Premium $1,999 | Launch $10; Scale $79 |
| Primary billing model | Per-service meters and plan bundles | Capacity tiers based mainly on MAU, API calls, and storage |
| Dedicated server hosting | Multiplayer Servers: general-purpose managed fleet, multiple VM sizes and regions, separately metered compute | Bring your own host and register it, or use Crux Runtime for a Godot 4 Linux server. Runtime compute is metered separately from the BaaS tier |
| Feature breadth | Broader enterprise Game Stack and LiveOps surface | Smaller backend primitive set for indie and mid-size teams |
That makes neither product universally cheaper. An Xbox title whose needs fit Foundation Mode can pay $0 for a broad PlayFab core. A non-Xbox indie that wants predictable backend primitives may find Crux's capacity tiers easier to budget. A large title should model actual service meters and support requirements.
Feature comparison
Pricing only decides anything once both products can do the job. This is the capability surface, with Foundation Mode broken out because it includes far more than a typical free tier and excludes a specific list.
| Capability | PlayFab | In Foundation Mode | Crux |
|---|---|---|---|
| Player identity and auth | Yes | Included | Email/guest, Google/GitHub/Discord OAuth, native Steam ticket verification |
| Player data and saves | Yes | Included | Yes, persistent JSON documents |
| Leaderboards and statistics | Yes | Included | Yes |
| Achievements | Yes | Included | Yes |
| Economy, catalog and inventory | Yes, Economy V2 | Included | Currencies/inventory mutations; no generalized catalog/store/receipt layer |
| Friends and groups | Yes | Included | Friends yes; no groups equivalent |
| Live config / title data | Yes | Included | Yes |
| Matchmaking | Yes | Included | Exact game_mode + region pairing; no SBMM/party/backfill rules engine |
| Lobby | Yes | Included | No managed lobby service; server registry/browser is a separate primitive |
| Server registry and browser | Via Multiplayer Servers and Lobby | Lobby only, MPS excluded | Yes, first-class |
| Party networking and voice | Yes, PlayFab Party | Included | No equivalent |
| Server-side custom logic | Azure Functions and CloudScript | Functions invocation included, billed via Azure; classic CloudScript excluded | No generic equivalent |
| Segmentation, experimentation, churn prediction | Yes | Excluded | No equivalent |
| User-generated content platform | Yes | Excluded | No equivalent |
| Dedicated server compute | Multiplayer Servers, general purpose | Excluded | Runtime v0: Godot 4, Linux x86-64, native PC clients, ENet/UDP, EU region, one fixed server shape, ephemeral 2 to 16 player sessions |
| Engine SDKs | Broad, Unity and Unreal first | Included | Unity, Godot, JavaScript/TypeScript, Roblox and Unreal |
Which one to pick
Pick PlayFab when you are eligible for Foundation Mode and its included list covers your game, since that is a broad core for $0. Also pick it when you need Party networking or voice, LiveOps segmentation and experimentation, generic server-side custom code, a user-generated content platform, a mature general-purpose managed server fleet, or Microsoft's cross-platform identity ecosystem. At AAA and large live-service scale, its track record is the argument.
Pick Crux when your required primitives fit the surface above, predictable capacity tiers matter more than maximum breadth, Godot or Roblox is central to your stack, you want a server registry and backend without coupling application logic to Azure-specific services, or you are shipping a Godot server and want the deployment path handled rather than building a fleet. Runtime v0 is deliberately narrow and is not a replacement for Multiplayer Servers.
Both products have switching costs. PlayFab's are larger because more of the surface is Azure-shaped, but Crux is still a vendor API with its own auth, schemas and matchmaking semantics. The honest comparison is lower versus higher coupling, not locked in versus free.
How to estimate your PlayFab bill
- Choose Foundation, Development, PAYG, Standard, or Premium based on eligibility and launch state.
- List the exact services the title will call; do not estimate from MAU alone.
- Measure average payload size, reads/writes per active player, events, retained storage, and egress.
- Model Multiplayer Servers and Party separately.
- For an existing title, use Billing Summary and its CSV as the source of truth.
Pricing, alternatives, and migration are separate intents
This page owns PlayFab pricing. If the decision is which product to choose, read PlayFab alternatives for indie studios. If the decision is how to leave, use the PlayFab migration guide or the Crux-specific checklist.
Sources
Technical, pricing, and product claims were checked against these primary sources on the verification date above.